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Meet Bruce & Dave, the future owners of the store.

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My first order of business is to find out what they need from me and to gather user and system requirements to meet their business objectives. 

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Below are the findings.

Step 1: Business Alignment

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Users

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  • Competitive Fighting Game Players

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  • Competitive Trading Card Game Players

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  • Casual Gamers

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Branding Needs

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  • Evoke nostalgia

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  • Embody the culture of the surrounding city

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Stakeholder Interviews

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Design Criteria

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  • Mobile first

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  • Store Location

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  • Store Hours

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  • Upcoming Events

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RetroEdge Games: 

A Case Study Showcasing Deep Qualitative Research and Viscerally Beautiful Design

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About

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RetroEdge Games is a 3rd place for video gamers and trading card game players and they are going to open a brick and mortar locations soon.

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Business Goals

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Create a website that represents a 3rd space within the local community that hosts competitive fighting games and trading card game events while also being welcoming to casual gamers. 

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Roles & Timeline

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Roles

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UI/UX - Me

Graphic Design - Jonny 

Engineering - Aaron ​

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Timeline - 2 Months

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As-Is Website

The as-is website that we started the project with was a simple placeholder website that had branding that the owner was open to changing and some social media handles.

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Step 2: Understanding The User

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Competitive Audit

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I compared 20 competitors to understand what gamers expected to see on a website. 

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Users Expected to See:

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  • Images of franchise characters

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  • A full calendar of events

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  • A Discord link  for event scheduling

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Round 1/3: Discovery Reaction Cards

Defining the website's functionality was easy, but creating an evocative experience required in-depth qualitative research.

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Using the as-is website, we conducted the first of three discovery-focused reaction card sessions with 24 participants (8 per user group), asking which keywords described the current interface and their ideal version.

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Step 3: Define

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I worked with the other designer to pinpoint the mode of positive and negative feedback to understand what users expected to feel when visiting it.

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And we honed in on what "nostalgia" meant for a younger generation. 

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Findings 1:

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People expected the future interface to evoke -

  • Fun

    • Lively imagery with people enjoying themselves in the store

  • Exciting

    • A high variety of events​

  • Connected

    • Competitive users sought owner credibility, while casuals valued safe connections with friends and family.

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Findings 2:

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"Retro" & "Nostalgic" to our typically younger user base echoed more 00s than it did late 80s and early 90s contrary to the owner's beliefs. 

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Our demographic of 18 - 34 year olds sited retro and nostalgic being things like MySpace, 00s Games and cartoons. 

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Analysis

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Step 4: Design

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Here we sketched out screens and user flows. 

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My goal is always to answer the most questions at the lowest fidelity. 

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We worked out roughly how we would incorporate all of our finding.

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Sketching

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Wireframing

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Here I do some wireframing to answer technical questions about word counts and asset dimensions.

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And a monthly calendar for competitive types which is something we learned during our competitive audit. 

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Hi-Fi Prototyping

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Here's how I incorporated our research findings into a final prototype that felt angular, retro, fun, exciting and connecting. 

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New branding that is angular and vibrant like 00s art but also funky and hip hop inspired like the city that the business is in. 

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Satisfying "fun" & "connected" by showing people having fun in store as indicated in our reaction card study. 

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Showing franchise logos and branding as indicated by our competitive audit study.

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Making space to tease upcoming events to build "excitement" as revealed from our reaction card study.

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And much much more to discuss if you invite me in for an interview :)

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Step 5: Test / Retest

Testing & Retesting

After the prototype was completed and delivered to the business owners for approval I conducted two more rounds of reaction cards across 48 more participants recruited from video game tournaments and snowball sampling. 

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The second round of reaction cards was meant to sus out minor issues. The issues we found:

  • Missing store times

  • Overly "hammy" AI copy 

  • Typos

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The third and final round of reaction cards only saw a marginal increase on the previous iterations but was still nearly double the initial as-is website score, meaning that we had reached a point of saturation and additional testing wouldn't be necessary until more major changes were introduced.

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Step 6: Delivery

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Launch

The website was implemented 1:1 through close collaboration between myself, the engineers, and the owner. 

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And the store opens to a wonderful success complete with the branding I designed on display

The website was implemented 1:1 through close collaboration between myself, the engineers, and the owner. 

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And the store opens to a wonderful success complete with the branding I designed on display

Testimonials

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"This took our store to the next level! The website would have never come this far without help from this team!"

-Business Owners 

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-Gamer Dad

"Man! This hit me right in the childhood!"

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-Competitive TCG Player

"A lot of these local game store websites usually suck and this is CLEARLY not one of them!"

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